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Monday, February 4, 2013

6th edition list revision... We go back for a little more turkey

Space WolvesWell, my hobby mojo is still flowing... I'm still doing stuff :D

Slowly, but progress. Though I feel it might take a hit in the near future. I had taken myself away to the man cave for a little painting time - when my daughter started crying like a loon - she's caught a nasty cold and cough from nursery. I feel there will be more of this to come.

So whilst I've been struggling to get much time in the garage I have been considering my army list, which seems to have been hit by 6th Edition. I've been chatting quite a bit with Tim from The Vanus Temple about my list. He's also still fairly green with 6th, but he's had more games of it than me and he's always been generally quite good with army lists anyway.



So with some minor jiggling of the list around - no change in models, but re-organising units the list has taken a slightly different approach.


HQ
Logan Grimnar - 275pts

Rune Priest - 150pts
TDA, Storm Bolter, Runic Weapon, Chooser of the Slain, wolf Tooth Necklace and saga of the beast slayer
Powers: Jaws of the World Wolf, Living Lightning ( this may get swapped for divination powers)

Elite
Dreadnought - 165pts
Multi melta, close combat weapon, heavy flamer, extra armour, drop pod

Dreadnought - 165pts
Multi melta, close combat weapon, heavy flamer, extra armour, drop pod

Troops
Wolf Guard Squad 1 - 194pts
1 Wolf Guard Terminator, Thunder Hammer, Storm Shield - 63pts
1 Wolf Guard Terminator, Storm Shield, Power Weapon - 48pts
1 Wolf Guard Terminator, Storm Shield, Power Weapon - 48pts
Drop Pod - 35pts

Wolf guard squad 2 - 280pts
1 Wolf Guard Terminator, Storm Bolter, Power Weapon - 33pts
1 Wolf Guard Terminator, Assault Cannon, Power Fist - 73pts
1 Wolf Guard Terminator, Combi-Melta, Power Weapon - 38pts
1 Wolf Guard Terminator, Combi-Melta, Power Fist 48pts
1 Wolf Guard Terminator, Combi-Melta, Chain Fist - 53pts
Drop Pod - 35pts

Wolf guard squad 3 - 265pts
1 Wolf Guard Terminator, Storm Bolter, Chain Fist - 48pts
1 Wolf Guard Terminator, Storm Bolter, Power Weapon - 33pts
1 Wolf Guard Terminator, Cyclone Missile Launcher, Storm Bolter, Power Fist - 73pts
1 Wolf Guard Terminator, Storm Bolter, Power Fist - 43pts
1 Wolf Guard Terminator, Storm Bolter, Power Weapon - 33 pts
Drop Pod - 35pts

The Idea is for Logan and the Rune Priest to join Wolf Guard Squad 1 (I need to think of some cool names for these units). This is my close assault unit. And it's quite a nasty force to be reckoned with in combat I think.

Wolf Guard squad 2 is my tank/flyer/monstrous creature hunters - these guys need to be paired quite closely with one or potentially both dreads. You've guessed it. They are going to go and attempt to mass melta as much as possible.

Wolf Guard squad 3 is my sit back and hold objectives unit.

As a whole they will be fairly survivable now as 2+ saves have got better, but my biggest issue is probability will catch me out. there is only so long I can avoid rolling a 1!!

The other issue with this force is the amount of axes I have modelled onto the force... Why on earth have they made axes so good - yet such a disadvantage. Obviously this list was designed with 5th edition in mind at the time, dreads and built for wound allocation. When I chose to use power weapons it was so that I had a least a few models that weren't hitting at I1... However, I now only have I think 3 models that can hit in initiative order... the rest at hitting last in combat... all be it, when they hit it's going to be like a herd of buffalo stamping on their heads.

I'm hoping to post pics of my finished wolf guard by the end of the week. I also intend to try and get the armour airbrushed on for wolf guard squad 2 by the end of this week as well.

Onwards and upwards!

Krom

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